Description
This project marked my first major experience in 3D game development. I designed an Overcooked-inspired game where players gather resources, craft potions, and deliver them to customers. The concept was based on Kitchen Chaos by Code Monkey.
As the lead programmer, I was responsible for developing the core systems, with a strong emphasis on clean, maintainable code and adherence to best practices. One of the key challenges was creating and integrating three distinct gameplay systems. The most complex task, however, was designing an abstract counter system that could interact with various items and integrate seamlessly into the recipe mechanics.