Navbar Programmer

NeonFlip: Arcade Simulator

 Step into the role of an 90's arcade manager. Your job? Build the best arcade experience ever!

Project Details

Role:
Game Programmer | Game Designer | Game Producer
Period:
Out 2024 - Nov 2024
Game Engine:
Unreal Engine 5
For:
PUC-SP & Instituto C

Impacts on the Project

Gameplay

Building System
Interfaces for Interaction with the World
Machines Coin System
Children AI with Behaviour Tree
Mop Cleaning System
Persistent Save
Random Bills System

Game Design

Gameplay Loop
Children AI Behaviour
Playtesting
Balancing

Implementation

Animation and Blend Tree

Description

As my inaugural project using Unreal Engine 5, I gained valuable insight into both the engine and simulation-style games. Initially, I faced challenges adapting to the Blueprint workflow; however, over time I embraced increasingly complex tasks—such as implementing building mechanics and a persistent saving system, completing each with determination and competence.

A Special Collaboration:

This project was part of an extension program in collaboration with Instituto C, an organization dedicated to supporting vulnerable families. As part of the initiative, we visited the institute and invited the children to create drawings that would be transformed into in-game props for Neon Flip. These drawings were incorporated as picture frames within the game, making the children's contributions a central element of the arcade world.