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JoMim

Local Coop Puzzle Platform - Marriage Proposal

Project Details

Role:
Everything | Solo Project
Period:
July 2025 - Sep 2025
Game Engine:
Unity6 Local Co‑op Platformer
For:
Marriage Proposal

Impacts on the Project

Gameplay

Player State Machine (FSM)
Player Movement (Coyote Time and Jump Buffer)
Player Input (New Input System)
Door & Pressure Plate
Ragdoll 2D
Collectables (Interfaces)
Game Flow
Win Condition
Pause

Unity Tools

Text Animator
Odin Validator
Odin Inspector/ Serializer
DOTween
Transition Blocks
vHierarch2
vTab2
vFolders2
Localization

Design Patterns

Component Pattern (a lot)
State Pattern
Observe Pattern
SOLID Principles

Art

Animation and Rig (Skinning Editor)
Shader Animation
Particle System

Design

Game Design
Level Design

SFX

Design and Implementation using Assets

Description

This game was created for one reason: to propose to my girlfriend. She loves the "Fireboy and Watergirl" game series, and my goal was to make something similar with our own charm.

Although it's a personal project, I used it to develop and refine my Unity skills. Tools like Odin Inspector/Serializer and DOTween were invaluable during development. This project has become a memorable milestone in my game development journey.

Note: Some features have been removed because they were used in the proposal.