Navbar Programmer

Push Players For a PET

Arcade Physics PvP

Project Details

Role:
Game Programmer | Game Designer | Level Designer
Period:
June 2026 - July 2026
Game Engine:
Roblox with Rojo
For:
Hermit Crab Game Studios

Impacts on the Project

Features

Punch Physics
Multiple Weapon Behaviors with Abstraction
Player Upgrades
Bot AI
Monetization with Game Passes and Developer Products
Weapon Trial
Leaderboard
FTUE
Admin/QA Commands
Analytics
Player Data Save
Emotes
Daily Rewards
Timed Rewards
Like Rewards
Custom Events
Wearables
Inventory
Places Teleport

External Packages with Wally

Janitor
Signal
Cmdr
ProfileStore
ZonePlus

Implementation

UI Implementation and Animation
SFX Implementation with Object Pool
VFX Implementation

Porting

Mobile and Console porting.

Description

From the core concept to launch, I was responsible for the prototyping, planning, and execution of Push Players For a PET. With my team, I developed an arcade PvP game with several weapons and skins, each with its own ability.