Description
From the core concept to launch, I was responsible for the prototyping, planning, and execution of Push Players For a PET. With my team, I developed an arcade PvP game with several weapons and skins, each with its own ability.
Arcade Physics PvP
Punch Physics
Multiple Weapon Behaviors with Abstraction
Player Upgrades
Bot AI
Monetization with Game Passes and Developer Products
Weapon Trial
Leaderboard
FTUE
Admin/QA Commands
Analytics
Player Data Save
Emotes
Daily Rewards
Timed Rewards
Like Rewards
Custom Events
Wearables
Inventory
Places Teleport
Janitor
Signal
Cmdr
ProfileStore
ZonePlus
UI Implementation and Animation
SFX Implementation with Object Pool
VFX Implementation
Mobile and Console porting.







